This is an example of how to use the collision detection methods.
void CollisionDetectionUseCase() {
mathtool::Transformation transformA, transformB;
polyhedronB, transformB, cdInfo);
Point3D point;
}
Definition: CollisionDetectionMethod.h:19
virtual bool IsInsideObstacle(const mathtool::Vector3d &_point, const GMSPolyhedron &_polyhedron, const mathtool::Transformation &_transformation)
Definition: CollisionDetectionMethod.cpp:33
virtual bool IsInCollision(const GMSPolyhedron &_polyhedron1, const mathtool::Transformation &_transformation1, const GMSPolyhedron &_polyhedron2, const mathtool::Transformation &_transformation2, CDInfo &_cdInfo)
Definition: CollisionDetectionMethod.cpp:40
Definition: GMSPolyhedron.h:42