Parasol Planning Library (PPL)
PathStrategy Class Reference

PathStrategy generates configurations along user-generated paths. More...

#include <PathStrategy.h>

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Public Types

Motion Planning Types
typedef MPBaseObject::RoadmapType RoadmapType
 
typedef RoadmapType::VID VID
 
typedef RoadmapType::VertexSet VertexSet
 
- Public Types inherited from MPStrategyMethod
typedef size_t VID
 
- Public Types inherited from MPBaseObject
typedef DefaultWeight< CfgWeightType
 
typedef GenericStateGraph< Cfg, WeightTypeRoadmapType
 
typedef GroupCfg< RoadmapTypeGroupCfgType
 
typedef GroupLocalPlan< RoadmapTypeGroupWeightType
 
typedef GroupRoadmap< GroupCfgType, GroupWeightTypeGroupRoadmapType
 

Public Member Functions

Construction
 PathStrategy ()
 
 PathStrategy (XMLNode &_node)
 
MPBaseObject Overrides
virtual void Print (ostream &_os) const override
 
MPStrategyMethod Overrides
virtual void Initialize () override
 
virtual void Run () override
 Call Iterate until EvaluateMap is true. More...
 
virtual void Finalize () override
 Clean-up and output results. More...
 
- Public Member Functions inherited from MPStrategyMethod
 MPStrategyMethod ()=default
 
 MPStrategyMethod (XMLNode &_node)
 
virtual ~MPStrategyMethod ()
 
void operator() ()
 Execute the strategy by calling Initialize, Run, and Finalize. More...
 
void EnableOutputFiles (const bool _enable=true)
 
virtual void Initialize ()
 
- Public Member Functions inherited from MPBaseObject
 MPBaseObject (const std::string &_label="", const std::string &_name="", bool _debug=false)
 
 MPBaseObject (XMLNode &_node)
 
virtual ~MPBaseObject ()
 
const std::string & GetName () const
 Get the class name for this object. More...
 
const std::string & GetLabel () const
 Get the unique label for this object. More...
 
std::string GetNameAndLabel () const
 Get the unique string identifier for this object "m_name::m_label". More...
 
void SetLabel (const std::string &)
 Set the unique label for this object. More...
 
void SetMPLibrary (MPLibrary *) noexcept
 Set the owning MPLibrary. More...
 
MPLibraryGetMPLibrary () const noexcept
 Get the owning MPLibrary. More...
 
bool IsRunning () const noexcept
 Check the library's running flag. More...
 
MPProblemGetMPProblem () const noexcept
 Get the library's current MPProblem. More...
 
EnvironmentGetEnvironment () const noexcept
 Get the current environment. More...
 
MPTaskGetTask () const noexcept
 Get the current task. More...
 
GroupTaskGetGroupTask () const noexcept
 Get the current group task. More...
 
MPSolutionTypeGetMPSolution () const noexcept
 
RoadmapTypeGetRoadmap (Robot *const _r=nullptr) const noexcept
 Get the current free-space roadmap. More...
 
GroupRoadmapTypeGetGroupRoadmap (RobotGroup *const _g=nullptr) const noexcept
 Get the current free-space group roadmap. More...
 
RoadmapTypeGetBlockRoadmap (Robot *const _r=nullptr) const noexcept
 Get the current obstacle-space roadmap. More...
 
PathGetPath (Robot *const _r=nullptr) const noexcept
 
GroupPathGetGroupPath (RobotGroup *const _g=nullptr) const noexcept
 Get the current best group path. More...
 
StatClassGetStatClass () const noexcept
 Get the current StatClass. More...
 
LocalObstacleMapGetLocalObstacleMap () const noexcept
 Get the local obstacle map. More...
 

Protected Member Functions

Helpers
void getUserPaths ()
 Read the users paths from file. More...
 
bool ValidateCfg (Cfg &_cfg)
 Check the configuration's validity. More...
 
Cfg RandomNearNode (Cfg &_invalidNode, Cfg &_nextNode, Cfg &_lastValidNode)
 Samples a node near the invalid node trying to connect it to the previous and, if valid, the next node. More...
 
void AddToRoadmap (vector< Point3d > &_points, vector< VID > &_vids)
 Validate and add configurations to the roadmap. Store their VID's for connection. More...
 
void ConnectPath (const vector< VID > &_vids)
 Try to connect new nodes to the roadmap in the path sequence. If a connection attempt fails, attempt to create intermediates. More...
 
bool ConnectCC (VID _vid1, VID _vid2)
 Tries to connect the two connected components represented by the given nodes. More...
 
void ConnectCCs ()
 Attempts to connect all the connected components. More...
 
- Protected Member Functions inherited from MPStrategyMethod
virtual bool EvaluateMap ()
 Check if we satisfied all map evaluators. More...
 
virtual void Iterate ()
 Execute one iteration of the strategy. More...
 
virtual void ClearRoadmap ()
 Pre-clear the roadmap(s) if requested. More...
 
virtual size_t GenerateStart (const std::string &_samplerLabel="")
 
virtual std::vector< size_t > GenerateGoals (const std::string &_samplerLabel="")
 
- Protected Member Functions inherited from MPBaseObject
void SetName (const std::string &_s)
 
const std::string & GetBaseFilename () const
 

Additional Inherited Members

- Protected Attributes inherited from MPStrategyMethod
std::string m_querySampler
 Sampler for generating start/goal. More...
 
std::vector< std::string > m_meLabels
 The list of map evaluators to use. More...
 
size_t m_iterations {0}
 The number of executed iterations. More...
 
bool m_writeOutput {true}
 Write output at the end? More...
 
bool m_clearMap {false}
 Clear the roadmap(s) before run? More...
 
- Protected Attributes inherited from MPBaseObject
bool m_debug
 Print debug info? More...
 

Detailed Description

PathStrategy generates configurations along user-generated paths.

PathStrategy collects a set of workspace points along the user-generated paths and generates configurations at those points. Valid points are added to the map and connected in path order. Invalid points are taken as the center of a sampling radius for a valid configuration. If a connection between two path configurations c1 and c2 fails, an intermediate configuration cI is generated at their midpoint if it is valid. The path connection then recurses on the set (c1, cI, c2).

Member Typedef Documentation

◆ RoadmapType

◆ VertexSet

◆ VID

Constructor & Destructor Documentation

◆ PathStrategy() [1/2]

PathStrategy::PathStrategy ( )

◆ PathStrategy() [2/2]

PathStrategy::PathStrategy ( XMLNode _node)

Member Function Documentation

◆ AddToRoadmap()

void PathStrategy::AddToRoadmap ( vector< Point3d > &  _points,
vector< VID > &  _vids 
)
protected

Validate and add configurations to the roadmap. Store their VID's for connection.

Parameters
[in]_samplesConfigurations to add.
[out]_vidsThe corresponding VID's in the roadmap.

◆ ConnectCC()

bool PathStrategy::ConnectCC ( VID  _vid1,
VID  _vid2 
)
protected

Tries to connect the two connected components represented by the given nodes.

Parameters
[in]_vid1Representative of the first connected component.
[in]_vid2Representative of the first connected component.
Returns
A bool indicating whether the two CCs were successfully connected.

◆ ConnectCCs()

void PathStrategy::ConnectCCs ( )
protected

Attempts to connect all the connected components.

◆ ConnectPath()

void PathStrategy::ConnectPath ( const vector< VID > &  _vids)
protected

Try to connect new nodes to the roadmap in the path sequence. If a connection attempt fails, attempt to create intermediates.

Parameters
[in]_vidsThe VID's of the path nodes, in path order.

◆ Finalize()

void PathStrategy::Finalize ( )
overridevirtual

Clean-up and output results.

Reimplemented from MPStrategyMethod.

◆ getUserPaths()

void PathStrategy::getUserPaths ( )
protected

Read the users paths from file.

◆ Initialize()

void PathStrategy::Initialize ( )
overridevirtual

Initialize this object for the current MPProblem. This should reset any internal state of the algorithms so that they are ready for execution. It is also the place to initialize any state that depends on the current problem.

Warning
This member will be called for every compiled algorithm in the planning library - even those that will not be used. If an algorithm needs to do expenisve setup, then this method should only set a flag that tells it to do so on first use. The only exceptions are the MPStrategies, which will only have their initialize called on first use.

Reimplemented from MPBaseObject.

◆ Print()

void PathStrategy::Print ( ostream &  _os) const
overridevirtual

Print internal state of this object.

Parameters
_osThe std::ostream to print to.

Reimplemented from MPStrategyMethod.

◆ RandomNearNode()

Cfg PathStrategy::RandomNearNode ( Cfg _invalidNode,
Cfg _nextNode,
Cfg _lastValidNode 
)
protected

Samples a node near the invalid node trying to connect it to the previous and, if valid, the next node.

Parameters
[in]_invalidNodeInvalid node.
[in]_nextNodeSubsequent node.
[in]_lastValidNodePrevious valid node of the path.
Returns
A configuration sampled near the invalid one.

◆ Run()

void PathStrategy::Run ( )
overridevirtual

Call Iterate until EvaluateMap is true.

Reimplemented from MPStrategyMethod.

◆ ValidateCfg()

bool PathStrategy::ValidateCfg ( Cfg _cfg)
protected

Check the configuration's validity.

Parameters
[in/out]_cfg The configuration to validate.
Returns
A bool indicating whether the configuration was successfully validated.

The documentation for this class was generated from the following files: